Showcase of tests, work in progress and scripting projects I'm working on.
Autostore MASH systems
I had fun creating several MASH systems to support this project at Tendril.
The grid was built up of multiple parts that all were linked together with MASH.
We also used it for shots where a lot of the grid-sliding robots was needed. There a pre-defined animation was scattered over the grid in space and time to offset and create a natural flow.
Cloth and deformers
I really like playing around with ncloth. Specially in combination with different blendshapes as the main structure.
This are just a few small tests using this principle. It's also relying on "input mesh attract" to get the geometry back to its default position afterwards, in combination with a animated texture creating some organic effects.