Realistic Hand Rig with motion control integration
I created a realistic hand rig for a unreleased project for work.
It was setup with a combination of classic joint-structure and maya muscle for the finger areas.
Some corrective shapes were also built to counter for some deformation in the palm.
I also setup a mocap rig to work together with the data we got from the leap motion sensor.
Blending of animation from keyframed to motion capture.