Responsible to rig this lovely character for an internal project at Mainframe.
I wanted to make him very flexible and have more of a cartoony feel on the motion and shapes on him. The face is able to push to extremes with shape controllers all over. It was set up with layers of blendshapes and joints.
The arms and legs were set up with stretchy properties that support a lot of different types of combinations (stretchy, IK, FK, bendy etc.). Plus control to directly manipulate specific parts of the arms/legs.
Space switching was also implemented into the head, "bread" and hips.