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Dream

I worked with the talented team at MLF to help with the rigging of the characters involved in this real-time interactive experience from The Royal Shakespeare Company. This included skeleton setups to work with Mocap from Maya, but also control-rigs in Unreal.

Role

Character and props Rigging

Client

Studio

Trailer

Behind the scenes

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mothFlapping_controlRig-low
peaceblossom_hipHip-low
physicsWoodbine-low
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