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Honda - Keep Up

I was responsible to set up the animation system for all of the cars. It was a challenge to have them behave as realistically as possible but still being able to control in an easy matter.  
We ended up with a semi-automatic system where the dynamics of suspension, banking etc. could be dialed in with a percent change when needed. Then baked out to keyframes for rendering

Role

Rigging

Client

Honda

Studio

Analog Studio

Behind the Scenes